One of the known international board games that is loved by most parents and enjoyed by kids who are exposed to the wonders of herbs is Wildcraft: Grow Your Own Herbs. Primarily designed to teach most of those who are born in the age of chemically-manufactured drugs, Wildcraft is designed to be played by adults and toddlers. Like a modern monopoly, this Game, marketed as 'An Herbal Adventure Game', aims to spread the word about medicinal and edible plants that Mother Nature had provided us.
A recently offered new version of Wildcraft provides consumers with non-toxic and environment-friendly with the following features,
One of the disadvantages of Wildcraft, as most critics and players had provided, is that it had not integrated with its game one of the most important details that should be known by common folks and that is of the proper use of these medicinal plants and herbs. Most health experts believe that the common distrust that is felt among consumers on herbs and herb-based products is because of the feedbacks by rather ill-informed and unknowledgeable subscribers of these consumer products and even remedy. Distrust on the effectiveness of herbs is not innate and a natural feeling that is planted to most people but a rather learned emotion that is quite prevalent but highly and commonly baseless. Wildcraft, as a game, does not require its players to identify what parts of plants to use in, say, treating wound or even what to ingest in calming upset stomach. Most consumers are unguided in their ingestion of herbs and most incidents and even side-effects are caused by the misinformed decision on how to properly administer herbs. Critics say that this one elementary but vital component in the process of harvesting herbs is a lot more important than teaching them how to plant them. Most, if not all, players do not have the luxury of a garden where they can organically grow or even time to tend their herbs.
As an educational board game, Wildcraft should have taught consumers in properly and administering consumption of most known herbs that may have significant and otherwise beneficial effect in our health such as those of Alfalfa and even Aloe Vera. Critics are, however, made aware that the aim of Wildcraft: Grow Your Own Herbs should be understood in the light of encouraging consumers in knowing the benefits of growing herbs and not consuming them.
What Critics Say of Wildcraft - Grow Your Own Herbs